Dec 10, 2007, 11:19 AM // 11:19
|
#1
|
Lion's Arch Merchant
Join Date: Apr 2006
Location: Somewhere between GW and Fchan on the nets
Guild: None
Profession: R/D
|
New title track
Make a title track for the number of times you are part of an actual human group and not a typical H/H scenario. Call it "Team Player" or something.
|
|
|
Dec 10, 2007, 11:29 AM // 11:29
|
#2
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
People would just team up together and run the Great Northern Wall mission continuously until it were maxed out in my opinion.
I doubt it would encourage people to PuG to be honest.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
|
|
|
Dec 10, 2007, 12:15 PM // 12:15
|
#3
|
Forge Runner
Join Date: Dec 2006
Profession: D/
|
Then introduce a title track for H/Hing stuff.
There is no reason to encourage us to group with idiots on a game that has the option of playing alone.
|
|
|
Dec 10, 2007, 12:17 PM // 12:17
|
#4
|
Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
|
ANet should never have introduced heroes. We wouldn't have this problem, then.
|
|
|
Dec 10, 2007, 12:24 PM // 12:24
|
#5
|
Forge Runner
Join Date: Dec 2006
Profession: D/
|
Quote:
Originally Posted by RhanoctJocosa
ANet should never have introduced heroes. We wouldn't have this problem, then.
|
Yea you're right. Instead we'd have the problem of flipping idiot wammo twats ruining my idea of fun. Wasting my time. Bringing their fail into my mission.
Heroes are a godsend.
|
|
|
Dec 10, 2007, 12:26 PM // 12:26
|
#6
|
Lion's Arch Merchant
Join Date: Apr 2006
Location: Somewhere between GW and Fchan on the nets
Guild: None
Profession: R/D
|
Quote:
Originally Posted by RhanoctJocosa
ANet should never have introduced heroes. We wouldn't have this problem, then.
|
They should have ditched the henchies too, and gone with an "instance difficulty and reward magnitude scales with number of players in said instance" like Diablo 2. Maybe limit people to ONE "traveling companion" like the hireling system in Diablo 2.
|
|
|
Dec 10, 2007, 12:30 PM // 12:30
|
#7
|
Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
|
I don't think you're being sarcastic OI-812, but w/e. The only problem with that is that with all the missions and stuff in gw trying to find 7 players to do something could be very time consuming (WoW anyone?). I think henches are fine, just heroes aren't (since you can run 2 angelic bond para and a necro and roll everything).
Dan, fair enough. But then there's no community etc etc. heh. I know I'd never pug with random scrubs because I can do things so much faster running h/h, but more people teams like back in 05 would be fun...
|
|
|
Dec 10, 2007, 12:31 PM // 12:31
|
#8
|
Forge Runner
Join Date: Dec 2006
Profession: D/
|
Quote:
Originally Posted by RhanoctJocosa
Dan, fair enough. But then there's no community etc etc. heh. I know I'd never pug with random scrubs because I can do things so much faster running h/h, but more people teams like back in 05 would be fun...
|
If they really want grouping with humans they can join a like minded guild.
|
|
|
Dec 10, 2007, 01:05 PM // 13:05
|
#9
|
Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
|
Quote:
Originally Posted by dan-the-noob
If they really want grouping with humans they can join a like minded guild.
|
what and do something that makes sence???
/unsigned for the OP
Do we get rewards for H/H? I can see the title for running with players
"I wear a helmet to school" (1)
"I'm special" (2)
"My shoes hurt" (3)
"I hug strangers" (4)
~the rat~
|
|
|
Dec 10, 2007, 01:13 PM // 13:13
|
#10
|
Lion's Arch Merchant
Join Date: Apr 2006
Location: Somewhere between GW and Fchan on the nets
Guild: None
Profession: R/D
|
Quote:
Originally Posted by RhanoctJocosa
I don't think you're being sarcastic OI-812, but w/e.
|
I'm not. D2's system worked well, IMO.
Quote:
Originally Posted by RhanoctJocosa
The only problem with that is that with all the missions and stuff
|
Ah, but that there foils my plans. Can't even remotely imagine running some missions with just you and a hireling, difficulty scaling or no.
|
|
|
Dec 10, 2007, 01:23 PM // 13:23
|
#11
|
Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
|
Quote:
Originally Posted by dan-the-noob
Yea you're right. Instead we'd have the problem of flipping idiot wammo twats ruining my idea of fun. Wasting my time. Bringing their fail into my mission.
Heroes are a godsend.
|
I don't think anyone could have said it better.
I've been raged at because a monk didn't bring condition removal and none of us knew. So when we spammed "I'm blind!" and the such, he would rage at us (still not mentioning he didn't have condition removal). No thanks, heh, I'll keep my heroes. I don't want to group with elitist tools and people that think a build that "pwns" consists of ability combos that not even the most brain damaged monkey would consider good.
Last edited by RedNova88; Dec 10, 2007 at 01:26 PM // 13:26..
|
|
|
Dec 10, 2007, 02:30 PM // 14:30
|
#12
|
Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
|
Quote:
Originally Posted by legion_rat
what and do something that makes sence???
/unsigned for the OP
Do we get rewards for H/H? I can see the title for running with players
"I wear a helmet to school" (1)
"I'm special" (2)
"My shoes hurt" (3)
"I hug strangers" (4)
~the rat~
|
He Gave Me Free Candy (5)
|
|
|
Dec 10, 2007, 02:53 PM // 14:53
|
#13
|
Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
|
/Unsigned
Yea I agree with most said in this thread lol my hero's are more compatent than half of the PUG groups out there.
|
|
|
Dec 10, 2007, 03:13 PM // 15:13
|
#14
|
Academy Page
|
Uhmm..and why would Anet want people play with people more? Uhmm...heroes are better than human for sure. They never take a break, they work 24/7, they use their skill effectively as long as you control them right and more over, they can play with you whenever you like not depending on others and no dealing with rage quitting.
/unsign.
|
|
|
Dec 10, 2007, 03:24 PM // 15:24
|
#15
|
Wilds Pathfinder
|
Quote:
Originally Posted by RhanoctJocosa
ANet should never have introduced heroes. We wouldn't have this problem, then.
|
I see no problem only NUBS PUG. While you Waste time with a PUG team. My guild team will have allready complete the task at hand and is half way through another.
Team success
Guilds own all
Guild/H/H own all
My H/Hs never fail
9/10 PUG's= EPIC FAIL and a complete waste of time.
|
|
|
Dec 10, 2007, 03:29 PM // 15:29
|
#16
|
Wilds Pathfinder
Join Date: Dec 2005
Guild: Scars Meadows [SmS] Officer (not recruiting)
|
Quote:
Originally Posted by dan-the-noob
Yea you're right. Instead we'd have the problem of flipping idiot wammo twats ruining my idea of fun. Wasting my time. Bringing their fail into my mission.
Heroes are a godsend.
|
rofl QFT QFE
/not signed. This is a horrible idea. Nor would it make me want to pug with morons who have no idea of game mechanics.
|
|
|
Dec 10, 2007, 03:35 PM // 15:35
|
#17
|
Lion's Arch Merchant
Join Date: Apr 2006
Location: Somewhere between GW and Fchan on the nets
Guild: None
Profession: R/D
|
Quote:
Originally Posted by IslandHermet
I see no problem only NUBS PUG. While you Waste time with a PUG team. My guild team will have allready complete the task at hand and is half way through another.
Team success
Guilds own all
Guild/H/H own all
My H/Hs never fail
9/10 PUG's= EPIC FAIL and a complete waste of time.
|
First off: "NUBS" need to learn to play GW better somehow, and herohench does not do that. Second: Keeping the first point in mind, when the "NUBS" do improve in play skill, PUGs won't suck so hard. I'm not saying go out and open a school for Guild Wars in Yak's Bend or anything, just try and HELP OTHER PLAYERS IMPROVE, WHICH IS ONE OF THE DAMN POINTS OF PvE AND RECRUITING COMPETENT PLAYERS INTO YOUR GUILD. Quit with the elitist bullcrap. You were a "NUB" too, once. (Maybe you still ARE.) There will always be asshats out there, but there are potentially good players out there who need guidance that a damn Wiki can't provide. This is the basis of the "Team Player" concept: In PvE, that's the POINT. Playing PvE as a social game and not with the herohench crutch should be DESIRABLE, not frowned-upon.
|
|
|
Dec 10, 2007, 04:05 PM // 16:05
|
#18
|
Academy Page
|
Quote:
Originally Posted by OI-812
First off: "NUBS" need to learn to play GW better somehow, and herohench does not do that. Second: Keeping the first point in mind, when the "NUBS" do improve in play skill, PUGs won't suck so hard. I'm not saying go out and open a school for Guild Wars in Yak's Bend or anything, just try and HELP OTHER PLAYERS IMPROVE, WHICH IS ONE OF THE DAMN POINTS OF PvE AND RECRUITING COMPETENT PLAYERS INTO YOUR GUILD. Quit with the elitist bullcrap. You were a "NUB" too, once. (Maybe you still ARE.) There will always be asshats out there, but there are potentially good players out there who need guidance that a damn Wiki can't provide. This is the basis of the "Team Player" concept: In PvE, that's the POINT. Playing PvE as a social game and not with the herohench crutch should be DESIRABLE, not frowned-upon.
|
Uhmm
1st: Why would I want to waste time with nubs?
2nd: Why would I want the pugs get better?
3rd: Oh maybe they are somehow related to me right? Maybe they are like the cousin of the mother of the father of my sister right? So I should care right?
4th: And no, nubs are nubs. People learn through failure YES but that does not mean EVERYONE start as nub. Sorry, education provides you critical thinking and that make you being a HUMAN with a BRAIN. It's different. You dont need to play with someone to know what the heck. Learn how to read and think what you can do.
|
|
|
Dec 10, 2007, 05:58 PM // 17:58
|
#19
|
Jungle Guide
Join Date: Apr 2006
Profession: R/W
|
Quote:
Originally Posted by OI-812
First off: "NUBS" need to learn to play GW better somehow, and herohench does not do that.
|
I learned using henchies.
Quote:
Originally Posted by OI-812
Second: Keeping the first point in mind, when the "NUBS" do improve in play skill, PUGs won't suck so hard.
|
Level of skill in pugs is only one of many reasons people dont PuG. Even if Pugs played better than guild groups I would still h/h. I purchased the game for that reason and I intend to play in that way.
Quote:
Originally Posted by OI=812
I'm not saying go out and open a school for Guild Wars in Yak's Bend or anything, just try and HELP OTHER PLAYERS IMPROVE, WHICH IS ONE OF THE DAMN POINTS OF PvE AND RECRUITING COMPETENT PLAYERS INTO YOUR GUILD.
|
I play the game for fun, not to help out others. If I can help someone else out and still have fun then great. But my main reason for playing GW is to have fun and relax, im not going to stop that to help someone else out.
If you are recruiting people into a guild thats different anyways. Because thats approaching having guild teams which work very differently.
Quote:
Originally Posted by OI-812
Quit with the elitist bullcrap. You were a "NUB" too, once. (Maybe you still ARE.) There will always be asshats out there, but there are potentially good players out there who need guidance that a damn Wiki can't provide.
|
But it isnt the players job to help train new players, if they find that fun then great. But a lot of people come home from work and just want to have an hour or so where they can just sit back, relax and have fun.
Quote:
Originally Posted by OI-812
This is the basis of the "Team Player" concept: In PvE, that's the POINT. Playing PvE as a social game and not with the herohench crutch should be DESIRABLE, not frowned-upon.
|
And it is desirable, for those who want to pug.
But as has been said before, not everyone wants to pug.
A lot of people purchased the game because you can play solo.
|
|
|
Dec 10, 2007, 06:04 PM // 18:04
|
#20
|
Desert Nomad
|
Henchies were added as an inferior substitute to real people
pro: You had a healer/nuker/.. available at any time
cons: they suck
Now you're suggesting adding a title NOT to play with them, because real people suck, thus making it more challenging?
They need to learn to play. If the skill level of the average PUG's grows, I'll gladly PUG my way through the game. But don't force it with a crappy title.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:01 PM // 22:01.
|